SoundWall is an open source digital drum machine which can be controlled using the Xbox Kinect SDK for Windows using hand motions and voice commands.
Darwin Lobby Chairs
This was part of an assignment for my CS215 class. It involved coding a maze that uses recursion to randomly generate the maze. For extra credit I went nuts and added DirectX support so I could have the whole thing drawn in 3D.
I made this video as part of a presentation I gave for extra credit in my linear algebra class. It is just showing how matrices are applied in computer graphics.
After some play testing, friends told me they couldn’t tell which was the player and which was the monster, so I decided to make this to clear up any confusion.
Here are some screen shots from the map I was working on while on my winter break this year.
This is a weapon for the mod I am making. Polys: 850 | Verts: 902
I am modeling this for a Half-Life 2 mod I am making. Polys: 1359 (The in game version, which is this one here with faces removed from the other side is 912 polys.) | The texture isn’t done yet.
This is a truck that I am making for my mod. I still have much to do with it.
This is a speed model I did to see what I could do in an hour. Polys: 86 | Verts: 80
This is a prop for the mod I am making.
This is a prop for the mod I am making. Polys: 309
Messing around with match moving and an old animation I made.
These are some rocks I made at different scales for my mod.
I modeled this for an extra credit assignment for one of my art history classes. I didn’t have enough time to finish the model before the due date though. Eventually I want to learn how to use zbrush and add more detail to it.
This is a shader I was working on for the planet earth for a solar system model I was making.
This is second attempt at a face model, This one is a work in progress for a mod I am working on. Polys: 1382 | Verts: 1248
This was a quick rough model I did to have something to test a caustics simulation.
This is my attempt at a face model.
This was a model I sketched out and will hopefully come back to and finish.
An elegant weapon for a more civilized age.
The virtual high school or Windsor High school map was a project I did in my senior year for school. (2005) My goal was to create the whole school in a 3d environment which could be explored in the Half-Life 2 game engine. I figured the project would take between 80 and 100 hours. It ended up taking over 200 hours. This was a great learning experience for me. While it did end up taking me so long to do it, I enjoyed almost every minute of it.
First you need Steam. http://www.steampowered.com Then you need to either buy a copy of Half-Life 2 or The Orange Box to run the mod. This can be picked up retail for between 20 and 50 dollars. It can also be purchased directly from steam. To install copy the “Virtual High School” folder (copy the folder that is in the same folder as the readme.txt file. Don’t copy the dated folder.) to your SourceMods folder in your steam directory.
This was a model I had to create for work. I had to change the color schemes and decals so our customer at my job could have a good visualization of what they were going to get.
An up close of the glasses from the table render.
This was a simulation I did to test out HDR.
The virtual high school or Windsor High school map was a project I did in my senior year for school. (2005) My goal was to create the whole school in a 3d environment which could be explored in the Half-Life 2 game engine. This is Windsor High School in Sonoma County California.
I did this as my senior project in high school.
I made this map because I found out a funny way to make a lightsabers. This is still a beta and has a few glitches but please give me your input on what you think of the map, and any ideas to go with it. I hope you enjoy this map. I know my friends and I did. Download dm_lightsabers (ic_lightsabersBETA3)
This is a map made after one of my favorite Counter-Strike 1.6 maps fy_iceworld. The only difference is I added a little twist to the map for a little more crazy. DANGER ALL GLASS CAN EVENTUALLY BE BROKEN! (Except for the Outer 6 Walls) Download fy_glassworld (for Counter-Strike 1.6)